Growth Rates

Analyze leveling speed formulas across all six growth rates. Calculate exact Experience Points (EXP) to reach any target level and forecast party-wide training requirements.

Erratic600k
29 species

Uneven progression; exceptionally slow in the mid-game (Lv 50–70) but fastest to level 100.

Fast800k
67 species

Cheapest linear-cubic curve. Consistent and quick to train throughout the entire playthrough.

Medium Fast1.0M
399 species

The standard reference curve used by the largest number of wild Pokémon species.

Medium Slow1.06M
261 species

Classic starter curve. Slightly steeper requirement in the early levels with moderate late game scaling.

Slow1.25M
255 species

The hallmark of powerful late-game champions, pseudo-legendaries, and legendary Pokémon.

Fluctuating1.64M
14 species

Fast early leveling followed by an extremely punishing exponential climb past level 68.

Choose or type a target level to see the exact Experience Points required for each curve.

GROWTH RATEEXP AT LEVEL 100% OF LEVEL 100 TOTALEXPERIENCE FORMULA

Calculate the total Experience Points required to bring your entire party to the target level.

Curve Formulas

Calculates required EXP using the 6 canonical formulas: Erratic (piecewise cubic, 600,000 at Lv 100), Fast (0.8n³), Medium Fast (n³), Medium Slow (1.2n³ - 15n² + 100n - 140), Slow (1.25n³), and Fluctuating (piecewise cubic, 1,640,000 at Lv 100).