Growth Rates
Analyze leveling speed formulas across all six growth rates. Calculate exact Experience Points (EXP) to reach any target level and forecast party-wide training requirements.
Uneven progression; exceptionally slow in the mid-game (Lv 50–70) but fastest to level 100.
Cheapest linear-cubic curve. Consistent and quick to train throughout the entire playthrough.
The standard reference curve used by the largest number of wild Pokémon species.
Classic starter curve. Slightly steeper requirement in the early levels with moderate late game scaling.
The hallmark of powerful late-game champions, pseudo-legendaries, and legendary Pokémon.
Fast early leveling followed by an extremely punishing exponential climb past level 68.
TARGET LEVEL EXP REQUIREMENTS
Choose or type a target level to see the exact Experience Points required for each curve.
| GROWTH RATE | EXP AT LEVEL 100 | % OF LEVEL 100 TOTAL | EXPERIENCE FORMULA |
|---|
TEAM EXP CALCULATOR · UP TO 6 POKÉMON
Calculate the total Experience Points required to bring your entire party to the target level.
Curve Formulas
Calculates required EXP using the 6 canonical formulas: Erratic (piecewise cubic, 600,000 at Lv 100), Fast (0.8n³), Medium Fast (n³), Medium Slow (1.2n³ - 15n² + 100n - 140), Slow (1.25n³), and Fluctuating (piecewise cubic, 1,640,000 at Lv 100).