Held Item Recommender
Analyze real competitive held item adoption rates across official Smogon tiers and VGC formats. Items are categorized strictly by statistical adoption thresholds with official in-game effects from PokeAPI.
Viability Categorization Rules
Held items are partitioned into four strict mathematical tiers according to their adoption rate in the chosen format's high-ladder chaos logs:
- Top Pick (>25% usage): Defining competitive standard item that establishes the species' core identity in this tier.
- Strong (10%–25% usage): Established secondary options tailored for alternate sets, specific team matchups, or setup variants.
- Niche (2%–10% usage): Specialized counter-picks, surprise tech, or anti-meta options with tangible tournament representation.
- Other (<2% usage): Peripheral and off-meta experiments recorded in high-ladder matchmaking.
Data Sourcing & Mechanics Integrity
All percentages reflect Smogon Chaos weighted usage logs (cutoffs: 1695 for Gen 9 OU and Doubles OU; 1630 for all other singles and VGC formats). Item names, category classifications, and mechanics prose are drawn directly from official PokeAPI game data tables.
Usage statistics: Smogon • Item data: PokeAPI