Weakness Chart
Comprehensive defensive reference. Review vulnerabilities, resistances, natural immunities, and all 53 dual-type combinations suffering 4× quadruple damage.
SINGLE-TYPE DEFENSIVE SUMMARY
Damage taken by pure monotype Pokémon across all 18 elemental categories.
| TYPE | WEAK TO (2×) | RESISTS (½×) | IMMUNE (0×) | PROFILE |
|---|---|---|---|---|
| Normal | Fighting | — | Ghost | -1 / +1 |
| Fighting | FlyingPsychicFairy | RockBugDark | — | -3 / +3 |
| Flying | RockElectricIce | FightingBugGrass | Ground | -3 / +4 |
| Poison | GroundPsychic | FightingPoisonBugGrassFairy | — | -2 / +5 |
| Ground | WaterGrassIce | PoisonRock | Electric | -3 / +3 |
| Rock | FightingGroundSteelWaterGrass | NormalFlyingPoisonFire | — | -5 / +4 |
| Bug | FlyingRockFire | FightingGroundGrass | — | -3 / +3 |
| Ghost | GhostDark | PoisonBug | NormalFighting | -2 / +4 |
| Steel | FightingGroundFire | NormalFlyingRockBugSteelGrassPsychicIceDragonFairy | Poison | -3 / +11 |
| Fire | GroundRockWater | BugSteelFireGrassIceFairy | — | -3 / +6 |
| Water | GrassElectric | SteelFireWaterIce | — | -2 / +4 |
| Grass | FlyingPoisonBugFireIce | GroundWaterGrassElectric | — | -5 / +4 |
| Electric | Ground | FlyingSteelElectric | — | -1 / +3 |
| Psychic | BugGhostDark | FightingPsychic | — | -3 / +2 |
| Ice | FightingRockSteelFire | Ice | — | -4 / +1 |
| Dragon | IceDragonFairy | FireWaterGrassElectric | — | -3 / +4 |
| Dark | FightingBugFairy | GhostDark | Psychic | -3 / +3 |
| Fairy | PoisonSteel | FightingBugDark | Dragon | -2 / +4 |
DUAL-TYPE QUADRUPLE WEAKNESSES (4× DAMAGE)
The 53 dual-type combinations that take 4× multiplied damage from specific attacking elements.
Normal+Rock
Takes 4× from:
Fighting 4×
Normal+Steel
Takes 4× from:
Fighting 4×
Normal+Ice
Takes 4× from:
Fighting 4×
Normal+Dark
Takes 4× from:
Fighting 4×
Fighting+Poison
Takes 4× from:
Psychic 4×
Fighting+Bug
Takes 4× from:
Flying 4×
Fighting+Grass
Takes 4× from:
Flying 4×
Fighting+Dragon
Takes 4× from:
Fairy 4×
Fighting+Dark
Takes 4× from:
Fairy 4×
Flying+Ground
Takes 4× from:
Ice 4×
Flying+Bug
Takes 4× from:
Rock 4×
Flying+Fire
Takes 4× from:
Rock 4×
Flying+Water
Takes 4× from:
Electric 4×
Flying+Grass
Takes 4× from:
Ice 4×
Flying+Ice
Takes 4× from:
Rock 4×
Flying+Dragon
Takes 4× from:
Ice 4×
Poison+Rock
Takes 4× from:
Ground 4×
Poison+Steel
Takes 4× from:
Ground 4×
Poison+Fire
Takes 4× from:
Ground 4×
Poison+Electric
Takes 4× from:
Ground 4×
Ground+Rock
Takes 4× from:
Water 4×Grass 4×
Ground+Fire
Takes 4× from:
Water 4×
Ground+Water
Takes 4× from:
Grass 4×
Ground+Grass
Takes 4× from:
Ice 4×
Ground+Dragon
Takes 4× from:
Ice 4×
Rock+Steel
Takes 4× from:
Fighting 4×Ground 4×
Rock+Fire
Takes 4× from:
Ground 4×Water 4×
Rock+Water
Takes 4× from:
Grass 4×
Rock+Electric
Takes 4× from:
Ground 4×
Rock+Ice
Takes 4× from:
Fighting 4×Steel 4×
Rock+Dark
Takes 4× from:
Fighting 4×
Rock+Fairy
Takes 4× from:
Steel 4×
Bug+Steel
Takes 4× from:
Fire 4×
Bug+Fire
Takes 4× from:
Rock 4×
Bug+Grass
Takes 4× from:
Flying 4×Fire 4×
Bug+Ice
Takes 4× from:
Rock 4×Fire 4×
Ghost+Psychic
Takes 4× from:
Ghost 4×Dark 4×
Steel+Fire
Takes 4× from:
Ground 4×
Steel+Grass
Takes 4× from:
Fire 4×
Steel+Electric
Takes 4× from:
Ground 4×
Steel+Ice
Takes 4× from:
Fighting 4×Fire 4×
Steel+Dark
Takes 4× from:
Fighting 4×
Fire+Electric
Takes 4× from:
Ground 4×
Fire+Ice
Takes 4× from:
Rock 4×
Grass+Psychic
Takes 4× from:
Bug 4×
Grass+Ice
Takes 4× from:
Fire 4×
Grass+Dragon
Takes 4× from:
Ice 4×
Grass+Dark
Takes 4× from:
Bug 4×
Grass+Fairy
Takes 4× from:
Poison 4×
Psychic+Dark
Takes 4× from:
Bug 4×
Ice+Dark
Takes 4× from:
Fighting 4×
Ice+Fairy
Takes 4× from:
Steel 4×
Dragon+Dark
Takes 4× from:
Fairy 4×
Weakness Calculation Method
Calculates damage multipliers across all 18 single types and legal dual-type combinations in data/types.json. Identifies pairings taking 4.0× multiplied damage from attacking move types.