Weakness Chart

Comprehensive defensive reference. Review vulnerabilities, resistances, natural immunities, and all 53 dual-type combinations suffering 4× quadruple damage.

18BATTLE TYPES
8NATURAL IMMUNITIES
53DUAL TYPES TAKE 4× DAMAGE

Damage taken by pure monotype Pokémon across all 18 elemental categories.

TYPEWEAK TO (2×)RESISTS (½×)IMMUNE (0×)PROFILE
Normal
Fighting
—
Ghost
-1 / +1
Fighting
FlyingPsychicFairy
RockBugDark
—
-3 / +3
Flying
RockElectricIce
FightingBugGrass
Ground
-3 / +4
Poison
GroundPsychic
FightingPoisonBugGrassFairy
—
-2 / +5
Ground
WaterGrassIce
PoisonRock
Electric
-3 / +3
Rock
FightingGroundSteelWaterGrass
NormalFlyingPoisonFire
—
-5 / +4
Bug
FlyingRockFire
FightingGroundGrass
—
-3 / +3
Ghost
GhostDark
PoisonBug
NormalFighting
-2 / +4
Steel
FightingGroundFire
NormalFlyingRockBugSteelGrassPsychicIceDragonFairy
Poison
-3 / +11
Fire
GroundRockWater
BugSteelFireGrassIceFairy
—
-3 / +6
Water
GrassElectric
SteelFireWaterIce
—
-2 / +4
Grass
FlyingPoisonBugFireIce
GroundWaterGrassElectric
—
-5 / +4
Electric
Ground
FlyingSteelElectric
—
-1 / +3
Psychic
BugGhostDark
FightingPsychic
—
-3 / +2
Ice
FightingRockSteelFire
Ice
—
-4 / +1
Dragon
IceDragonFairy
FireWaterGrassElectric
—
-3 / +4
Dark
FightingBugFairy
GhostDark
Psychic
-3 / +3
Fairy
PoisonSteel
FightingBugDark
Dragon
-2 / +4

The 53 dual-type combinations that take 4× multiplied damage from specific attacking elements.

Normal+Rock
Takes 4× from:
Fighting 4×
Normal+Steel
Takes 4× from:
Fighting 4×
Normal+Ice
Takes 4× from:
Fighting 4×
Normal+Dark
Takes 4× from:
Fighting 4×
Fighting+Poison
Takes 4× from:
Psychic 4×
Fighting+Bug
Takes 4× from:
Flying 4×
Fighting+Grass
Takes 4× from:
Flying 4×
Fighting+Dragon
Takes 4× from:
Fairy 4×
Fighting+Dark
Takes 4× from:
Fairy 4×
Flying+Ground
Takes 4× from:
Ice 4×
Flying+Bug
Takes 4× from:
Rock 4×
Flying+Fire
Takes 4× from:
Rock 4×
Flying+Water
Takes 4× from:
Electric 4×
Flying+Grass
Takes 4× from:
Ice 4×
Flying+Ice
Takes 4× from:
Rock 4×
Flying+Dragon
Takes 4× from:
Ice 4×
Poison+Rock
Takes 4× from:
Ground 4×
Poison+Steel
Takes 4× from:
Ground 4×
Poison+Fire
Takes 4× from:
Ground 4×
Poison+Electric
Takes 4× from:
Ground 4×
Ground+Rock
Takes 4× from:
Water 4×Grass 4×
Ground+Fire
Takes 4× from:
Water 4×
Ground+Water
Takes 4× from:
Grass 4×
Ground+Grass
Takes 4× from:
Ice 4×
Ground+Dragon
Takes 4× from:
Ice 4×
Rock+Steel
Takes 4× from:
Fighting 4×Ground 4×
Rock+Fire
Takes 4× from:
Ground 4×Water 4×
Rock+Water
Takes 4× from:
Grass 4×
Rock+Electric
Takes 4× from:
Ground 4×
Rock+Ice
Takes 4× from:
Fighting 4×Steel 4×
Rock+Dark
Takes 4× from:
Fighting 4×
Rock+Fairy
Takes 4× from:
Steel 4×
Bug+Steel
Takes 4× from:
Fire 4×
Bug+Fire
Takes 4× from:
Rock 4×
Bug+Grass
Takes 4× from:
Flying 4×Fire 4×
Bug+Ice
Takes 4× from:
Rock 4×Fire 4×
Ghost+Psychic
Takes 4× from:
Ghost 4×Dark 4×
Steel+Fire
Takes 4× from:
Ground 4×
Steel+Grass
Takes 4× from:
Fire 4×
Steel+Electric
Takes 4× from:
Ground 4×
Steel+Ice
Takes 4× from:
Fighting 4×Fire 4×
Steel+Dark
Takes 4× from:
Fighting 4×
Fire+Electric
Takes 4× from:
Ground 4×
Fire+Ice
Takes 4× from:
Rock 4×
Grass+Psychic
Takes 4× from:
Bug 4×
Grass+Ice
Takes 4× from:
Fire 4×
Grass+Dragon
Takes 4× from:
Ice 4×
Grass+Dark
Takes 4× from:
Bug 4×
Grass+Fairy
Takes 4× from:
Poison 4×
Psychic+Dark
Takes 4× from:
Bug 4×
Ice+Dark
Takes 4× from:
Fighting 4×
Ice+Fairy
Takes 4× from:
Steel 4×
Dragon+Dark
Takes 4× from:
Fairy 4×

Weakness Calculation Method

Calculates damage multipliers across all 18 single types and legal dual-type combinations in data/types.json. Identifies pairings taking 4.0× multiplied damage from attacking move types.