Azumarill

national dex #184 · gen 2BST 420 · water / fairy
Azumarill
WaterFairy
#184 · gen 2
PROFILE
HP100
Atk50
Def80
SpA60
SpD80
Spe50
BST 420 · best HP 100 · worst Attack 50 · meters scale to 200

Azumarill is weak to Electric, Grass, Poison and resists Fire, Water, Ice, Fighting, Bug, Dark and is immune to Dragon.

Typing
WaterFairy
AbilitiesThick Fat, Huge Power, Sap SipperHIDDEN
Height, weight0.8 m / 28.5 kg
Catch rate75 / 255
Egg groupsWater1, Fairy

Azumarill base stats

BST 420 · ranges at level 100
STATBASEDISTRIBUTIONMIN LV 100MAX LV 100
HP100
310404
Atk50
94218
Def80
148284
SpA60
112240
SpD80
148284
Spe50
94218
BST420
series max 720

Azumarill weaknesses and resistances

damage taken · Water / Fairy dual typing
NOR1
FIR½
WAT½
ELE2
GRA2
ICE½
FIG½
POI2
GRO1
FLY1
PSY1
BUG½
ROC1
GHO1
DRA0
DAR½
STE1
FAI1
WEAK TO

Electric, Grass, Poison

RESISTS

Fire, Water, Ice, Fighting, Bug, Dark

IMMUNE TO

Dragon

Azumarill abilities

3 total · 1 hidden
Thick Fat

Halves damage from Fire and Ice moves.

Huge Power

Doubles Attack in battle.

Sap SipperHIDDEN

Absorbs Grass moves, raising Attack one stage.

Azumarill evolution line

3 stages

Best Azumarill moves

Scarlet Violet learnset · sorted by base power
BEST STAB MOVESsame type attack bonus, 1.5x power
WaterHydro PumpSPEC110
FairyMisty ExplosionSPEC100
WaterAqua TailPHYS90
FairyPlay RoughPHYS90
BEST COVERAGE MOVESoff-type, for hitting weaknesses
NormalHyper BeamSPEC150
FightingFocus PunchPHYS150
NormalGiga ImpactPHYS150
NormalDouble-EdgePHYS120

Azumarill moves

70 moves available
TackleL1Tail WhipL1Water GunL1Defense CurlL1RolloutL1Helping HandL1Bubble BeamL6CharmL9SlamL12BounceL15Aqua TailL21Play RoughL25Aqua RingL30Rain DanceL35Hydro PumpL40Double-EdgeL45SuperpowerL50Ice PunchTM69Body SlamTM66Take DownTM01Double-EdgeTM204Hydro PumpTM142SurfTM123Ice BeamTM135BlizzardTM143Hyper BeamTM163DigTM55Light ScreenTM75MetronomeTM80WaterfallTM77SwiftTM32AmnesiaTM128RestTM85SubstituteTM103ProtectTM07Mud-SlapTM05Icy WindTM34EndureTM47CharmTM02Sleep TalkTM70EncoreTM122Rain DanceTM50WhirlpoolTM208FacadeTM25Focus PunchTM192Helping HandTM130Brick BreakTM58Knock OffTM181Hyper VoiceTM117Fake TearsTM03Muddy WaterTM209Mud ShotTM35Water PulseTM11FlingTM43Focus BlastTM158Giga ImpactTM152Grass KnotTM81BulldozeTM28Disarming VoiceTM19Draining KissTM37Misty TerrainTM139Play RoughTM127LiquidationTM110Misty ExplosionTM201Tera BlastTM171Ice SpinnerTM124SnowscapeTM52TrailblazeTM20Chilling WaterTM22Alluring VoiceTM227
Azumarill Pokédex entries(23 entries)
ALPHA SAPPHIRE

Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.

BLACK

It can spend all day in water, since it can inhale and store a large volume of air.

BLACK 2

Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.

CRYSTAL

The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.

DIAMOND

It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.

EMERALD

It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.

FIRERED

When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.

GOLD

By keeping still and listening in­ tently, it can tell what is in even wild, fast- moving rivers.

HEARTGOLD

By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.

LEAFGREEN

By keeping still and listening intently, it can even tell what is in wild, fast-moving rivers.

OMEGA RUBY

Azumarill’s long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.

PEARL

Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.

PLATINUM

It can spend all day in water, since it can inhale and store a large volume of air.

RUBY

AZUMARILL’s long ears are indispensable sensors. By focusing its hearing, this POKéMON can identify what kinds of prey are around, even in rough and fast-running rivers.

SAPPHIRE

AZUMARILL can make balloons out of air. It makes these air balloons if it spots a drowning POKéMON. The air balloons enable the POKéMON in trouble to breathe.

SHIELD

These Pokémon create air-filled bubbles. When Azurill play in rivers, Azumarill will cover them with these bubbles.

SILVER

When it plays in water, it rolls up its elongated ears to prevent their insides from get­ ting wet.

SOULSILVER

When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.

SWORD

It spends most of its time in the water. On sunny days, Azumarill floats on the surface of the water and sunbathes.

WHITE

It can spend all day in water, since it can inhale and store a large volume of air.

WHITE 2

Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.

X

Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.

Y

The bubble-like pattern on its stomach helps it camouflage itself when it’s in the water.

Azumarill species data

GENDER RATIO50.0% male, 50.0% female
CATCH RATE75 / 255
BASE HAPPINESS70
BASE EXPERIENCE189
GROWTH RATEFast
EGG GROUPSWater1, Fairy
EGG CYCLES2,560 steps (10 cycles)
HEIGHT0.8 m
WEIGHT28.5 kg
COLORBlue
SHAPEUpright
HABITATWaters-edge