Chinchou

national dex #170 · gen 2BST 330 · water / electric
Chinchou
WaterElectric
#170 · gen 2
PROFILE
HP75
Atk38
Def38
SpA56
SpD56
Spe67
BST 330 · best HP 75 · worst Attack 38 · meters scale to 200

Chinchou is weak to Grass, Ground and resists Steel (¼x), Fire, Water, Ice, Flying and is immune to nothing.

Typing
WaterElectric
AbilitiesVolt Absorb, Illuminate, Water AbsorbHIDDEN
Height, weight0.5 m / 12.0 kg
Catch rate190 / 255
Egg groupsWater2

Chinchou base stats

BST 330 · ranges at level 100
STATBASEDISTRIBUTIONMIN LV 100MAX LV 100
HP75
260354
Atk38
72192
Def38
72192
SpA56
105232
SpD56
105232
Spe67
125256
BST330
series max 720

Chinchou weaknesses and resistances

damage taken · Water / Electric dual typing
NOR1
FIR½
WAT½
ELE1
GRA2
ICE½
FIG1
POI1
GRO2
FLY½
PSY1
BUG1
ROC1
GHO1
DRA1
DAR1
STE¼
FAI1
WEAK TO

Grass, Ground

RESISTS

Steel (¼x), Fire, Water, Ice, Flying

IMMUNE TO

nothing

Chinchou abilities

3 total · 1 hidden
Volt Absorb

Absorbs Electric moves, healing for 1/4 max HP.

Illuminate

Doubles the wild encounter rate.

Water AbsorbHIDDEN

Absorbs Water moves, healing for 1/4 max HP.

Chinchou evolution line

2 stages

Best Chinchou moves

Scarlet Violet learnset · sorted by base power
BEST STAB MOVESsame type attack bonus, 1.5x power
WaterHydro PumpSPEC110
ElectricThunderSPEC110
WaterSurfSPEC90
ElectricThunderboltSPEC90
BEST COVERAGE MOVESoff-type, for hitting weaknesses
NormalDouble-EdgePHYS120
IceBlizzardSPEC110
NormalTake DownPHYS90
IceIce BeamSPEC90

Chinchou moves

58 moves available
MisteggPsybeameggWater PulseeggSucker PuncheggSoakeggSupersonicL1Water GunL1Electro BallL4Thunder WaveL8Bubble BeamL12Confuse RayL16SparkL20ChargeL24DischargeL28Aqua RingL32FlailL36Take DownL40Hydro PumpL44Take DownTM01Double-EdgeTM204Hydro PumpTM142SurfTM123Ice BeamTM135BlizzardTM143PsybeamTM16ThunderboltTM126Thunder WaveTM82ThunderTM166AgilityTM04Confuse RayTM17WaterfallTM77AmnesiaTM128RestTM85SubstituteTM103CurseTM224ProtectTM07Icy WindTM34EndureTM47Sleep TalkTM70Rain DanceTM50WhirlpoolTM208FacadeTM25ChargeTM173Muddy WaterTM209Water PulseTM11Charge BeamTM23Electro BallTM72ScaldTM188Volt SwitchTM48ElectrowebTM211Wild ChargeTM147Eerie ImpulseTM96Electric TerrainTM136Dazzling GleamTM79LiquidationTM110Flip TurnTM196Tera BlastTM171Chilling WaterTM22
Chinchou Pokédex entries(27 entries)
ALPHA SAPPHIRE

Chinchou’s two antennas are filled with cells that generate strong electricity. This Pokémon’s cells create so much electrical power, it even makes itself tingle slightly.

BLACK

It discharges positive and negative electricity from its antenna tips to shock its foes.

BLACK 2

It discharges positive and negative electricity from its antenna tips to shock its foes.

CRYSTAL

Its antennae, whi­ ch evolved from a fin, have both po­ sitive and neg­ ative charges flo­ wing through them.

DIAMOND

It discharges positive and negative electricity from its antenna tips to shock its foes.

EMERALD

When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight’s reach.

FIRERED

On the dark ocean floor, its only means of communication is its constantly flashing lights.

GOLD

It shoots positive and negative elec­ tricity between the tips of its two antennae and zaps its enemies.

HEARTGOLD

It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.

LEAFGREEN

It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.

MOON

It lives in the depths beyond the reach of sunlight. It flashes lights on its antennae to communicate with others of its kind.

OMEGA RUBY

Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.

PEARL

It discharges positive and negative electricity from its antenna tips to shock its foes.

PLATINUM

It discharges positive and negative electricity from its antenna tips to shock its foes.

RUBY

CHINCHOU lets loose positive and negative electrical charges from its two antennas to make its prey faint. This POKéMON flashes its electric lights to exchange signals with others.

SAPPHIRE

CHINCHOU’s two antennas are filled with cells that generate strong electricity. This POKéMON’s cells create so much electrical power, it even makes itself tingle slightly.

SHIELD

On the dark ocean floor, its only means of communication is its constantly flashing lights.

SILVER

On the dark ocean floor, its only means of communi­ cation is its constantly flash­ ing lights.

SOULSILVER

On the dark ocean floor, its only means of communication is its constantly flashing lights.

SUN

Its two antennae were originally fins. It discharges electricity to stun its prey before attacking.

SWORD

Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.

ULTRA MOON

Chinchou blink their shining antennae at one another to claim their respective turf.

ULTRA SUN

Its two antennae glow softly to lure in prey, making it a useful Pokémon for night fishing.

WHITE

It discharges positive and negative electricity from its antenna tips to shock its foes.

WHITE 2

It discharges positive and negative electricity from its antenna tips to shock its foes.

X

On the dark ocean floor, its only means of communication is its constantly flashing lights.

Y

It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.

Chinchou species data

GENDER RATIO50.0% male, 50.0% female
CATCH RATE190 / 255
BASE HAPPINESS70
BASE EXPERIENCE66
GROWTH RATESlow
EGG GROUPSWater2
EGG CYCLES5,120 steps (20 cycles)
HEIGHT0.5 m
WEIGHT12.0 kg
COLORBlue
SHAPEFish
HABITATSea