Nosepass

national dex #299 · gen 3BST 375 · rock
Nosepass
Rock
#299 · gen 3
PROFILE
HP30
Atk45
Def135
SpA45
SpD90
Spe30
BST 375 · best Defense 135 · worst HP 30 · meters scale to 200

Nosepass is weak to Water, Grass, Fighting, Ground, Steel and resists Normal, Fire, Poison, Flying and is immune to nothing.

Typing
Rock
AbilitiesSturdy, Magnet Pull, Sand ForceHIDDEN
Height, weight1.0 m / 97.0 kg
Catch rate255 / 255
Egg groupsMineral

Nosepass base stats

BST 375 · ranges at level 100
STATBASEDISTRIBUTIONMIN LV 100MAX LV 100
HP30
170264
Atk45
85207
Def135
247405
SpA45
85207
SpD90
166306
Spe30
58174
BST375
series max 720

Nosepass weaknesses and resistances

damage taken · Rock mono typing
NOR½
FIR½
WAT2
ELE1
GRA2
ICE1
FIG2
POI½
GRO2
FLY½
PSY1
BUG1
ROC1
GHO1
DRA1
DAR1
STE2
FAI1
WEAK TO

Water, Grass, Fighting, Ground, Steel

RESISTS

Normal, Fire, Poison, Flying

IMMUNE TO

nothing

Nosepass abilities

3 total · 1 hidden
Sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Magnet Pull

Prevents Steel opponents from fleeing or switching out.

Sand ForceHIDDEN

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

Nosepass evolution line

2 stages

Best Nosepass moves

Scarlet Violet learnset · sorted by base power
BEST STAB MOVESsame type attack bonus, 1.5x power
RockHead SmashPHYS150
RockMeteor BeamSPEC120
RockStone EdgePHYS100
RockPower GemSPEC80
BEST COVERAGE MOVESoff-type, for hitting weaknesses
SteelSteel BeamSPEC140
NormalDouble-EdgePHYS120
ElectricZap CannonSPEC120
ElectricThunderSPEC110

Nosepass moves

64 moves available
Double-EdgeeggRollouteggHead SmasheggWide GuardeggTackleL1HardenL4BlockL7Rock ThrowL10Thunder WaveL13RestL16SparkL19Rock SlideL22Power GemL25Rock BlastL28DischargeL31SandstormL34Earth PowerL37Stone EdgeL40Zap CannonL43Lock-OnL43Fire PunchTM67Ice PunchTM69Thunder PunchTM68Body SlamTM66Take DownTM01Double-EdgeTM204ThunderboltTM126Thunder WaveTM82ThunderTM166EarthquakeTM149RestTM85Rock SlideTM86SubstituteTM103CurseTM224ProtectTM07SandstormTM51EndureTM47Sleep TalkTM70Pain SplitTM202Sunny DayTM49FacadeTM25TauntTM87Helping HandTM130Rock TombTM36Sand TombTM176Iron DefenseTM104Rock BlastTM76GravityTM178Power GemTM101Earth PowerTM133Flash CannonTM93Stone EdgeTM150Stealth RockTM116Smack DownTM179Heavy SlamTM121Volt SwitchTM48BulldozeTM28Dazzling GleamTM79High HorsepowerTM186Stomping TantrumTM84Body PressTM89Steel BeamTM170Meteor BeamTM220Tera BlastTM171
Nosepass Pokédex entries(23 entries)
ALPHA SAPPHIRE

Nosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.

BLACK

When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.

BLACK 2

Its magnetic nose always faces north and draws iron objects to its body to protect itself better.

DIAMOND

Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.

EMERALD

Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.

FIRERED

Its magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings.

HEARTGOLD

If two of these meet, they cannot get too close because their noses repel each other.

LEAFGREEN

Its magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings.

LEGENDS ARCEUS

Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.

MOON

It uses powerful magnetism to drag its prey toward it. It’s also been known to pull in metal, which it collects and uses to protect itself.

OMEGA RUBY

Nosepass’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.

PEARL

Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.

PLATINUM

When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.

RUBY

NOSEPASS’s magnetic nose is always pointed to the north. If two of these POKéMON meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.

SAPPHIRE

NOSEPASS had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the POKéMON actually moves by a little over 3/8 of an inch every year.

SOULSILVER

If two of these meet, they cannot get too close because their noses repel each other.

SUN

The magnet in Nosepass’s nose provides an unerring compass, making it an excellent partner for Trainers going on a journey.

ULTRA MOON

It hunts without twitching a muscle by pulling in its prey with powerful magnetism. But sometimes it pulls natural enemies in close.

ULTRA SUN

It moves less than an inch a year, but when it’s in a jam, it will spin and drill down into the ground in a split second.

WHITE

When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.

WHITE 2

Its magnetic nose always faces north and draws iron objects to its body to protect itself better.

X

Its magnetic nose always faces north and draws iron objects to its body to protect itself better.

Y

Its magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.

Nosepass species data

GENDER RATIO50.0% male, 50.0% female
CATCH RATE255 / 255
BASE HAPPINESS70
BASE EXPERIENCE75
GROWTH RATEMedium
EGG GROUPSMineral
EGG CYCLES5,120 steps (20 cycles)
HEIGHT1.0 m
WEIGHT97.0 kg
COLORGray
SHAPEHumanoid
HABITATCave