Mega Pinsir

national dex #127 · gen 1BST 600 · bug / flying
Mega Pinsir
BugFlying
#127 · gen 1
PROFILE
HP65
Atk155
Def120
SpA65
SpD90
Spe105
BST 600 · best Attack 155 · worst HP 65 · meters scale to 200

Mega Pinsir is weak to Rock (4x), Fire, Electric, Ice, Flying and resists Grass (¼x), Fighting (¼x), Bug and is immune to Ground.

Typing
BugFlying
AbilitiesAerilate
Height, weight1.7 m / 59.0 kg
Catch rate45 / 255
Egg groupsBug

Mega Pinsir base stats

BST 600 · ranges at level 100
STATBASEDISTRIBUTIONMIN LV 100MAX LV 100
HP65
240334
Atk155
283449
Def120
220372
SpA65
121251
SpD90
166306
Spe105
193339
BST600
series max 720

Mega Pinsir weaknesses and resistances

damage taken · Bug / Flying dual typing
NOR1
FIR2
WAT1
ELE2
GRA¼
ICE2
FIG¼
POI1
GRO0
FLY2
PSY1
BUG½
ROC4
GHO1
DRA1
DAR1
STE1
FAI1
WEAK TO

Rock (4x), Fire, Electric, Ice, Flying

RESISTS

Grass (¼x), Fighting (¼x), Bug

IMMUNE TO

Ground

Mega Pinsir abilities

1 total · 0 hidden
Aerilate

Turns the bearer's Normal moves into Flying moves and strengthens them to 1.3× their power.

Mega Pinsir evolution line

1 stages

Best Mega Pinsir moves

Lets Go Pikachu Lets Go Eevee learnset · sorted by base power
BEST STAB MOVESsame type attack bonus, 1.5x power
BugX-ScissorPHYS80
BEST COVERAGE MOVESoff-type, for hitting weaknesses
NormalHyper BeamSPEC150
NormalThrashPHYS120
FightingSuperpowerPHYS120
DragonOutragePHYS120

Mega Pinsir moves

30 moves available
Vise GripL1Focus EnergyL1BindL4Seismic TossL8HardenL12Brick BreakL16X-ScissorL20SubmissionL26Swords DanceL32ThrashL36SuperpowerL44GuillotineL50HeadbuttTM01Hyper BeamTM48Seismic TossTM15EarthquakeTM41DigTM10ToxicTM27RestTM05Rock SlideTM22SubstituteTM08ProtectTM07OutrageTM39FacadeTM12Helping HandTM03SuperpowerTM49Brick BreakTM13Bulk UpTM30X-ScissorTM24Stealth RockTM56
Mega Pinsir Pokédex entries(32 entries)
ALPHA SAPPHIRE

Pinsir has a pair of massive horns. Protruding from the surface of these horns are thorns. These thorns are driven deeply into the foe’s body when the pincer closes, making it tough for the foe to escape.

BLACK

It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.

BLACK 2

It grips prey with its powerful pincers and will not let go until the prey is torn in half.

BLUE

If it fails to crush the victim in its pincers, it will swing it around and toss it hard.

CRYSTAL

When the tempera­ ture drops at night, it sleeps on treetops or among roots where it is well hidden.

DIAMOND

It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.

EMERALD

Their pincers are strong enough to shatter thick logs. Because they dislike cold, PINSIR burrow and sleep under the ground on chilly nights.

FIRERED

Its two long pincer horns are powerful. Once they grip an enemy, they won’t release until the foe is torn.

GOLD

With its horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.

HEARTGOLD

With its pincer horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.

LEAFGREEN

If it fails to crush the foe in its pincers, it will swing around and toss the opponent.

LETS GO EEVEE

Grips its prey in its pincers and squeezes hard! It can’t move if it’s cold out, so it lives in warm places.

LETS GO PIKACHU

Grips its prey in its pincers and squeezes hard! It can’t move if it’s cold out, so it lives in warm places.

MOON

One solid blow from its horns is enough to split apart a large tree. Its greatest rival in Alola is Vikavolt.

OMEGA RUBY

Pinsir is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This Pokémon’s movements turn sluggish in cold places.

PEARL

It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.

PLATINUM

It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.

RED

If it fails to crush the victim in its pincers, it will swing it around and toss it hard.

RUBY

PINSIR is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This POKéMON’s movements turn sluggish in cold places.

SAPPHIRE

PINSIR has a pair of massive horns Protruding from the surface of these horns are thorns. These thorns are driven deeply into the foe’s body when the pincer closes, making it tough for the foe to escape.

SHIELD

This Pokémon clamps its pincers down on its prey and then either splits the prey in half or flings it away.

SILVER

Swings its long antlers wildly to attack. During cold periods, it hides deep in forests.

SOULSILVER

It swings its long pincer horns wildly to attack. During cold periods, it hides deep in forests.

SUN

It grips its prey in its pincers and splits them apart. Although it is a powerful Pokémon, it can’t deal with the cold.

SWORD

These Pokémon judge one another based on pincers. Thicker, more impressive pincers make for more popularity with the opposite gender.

ULTRA MOON

Although it’s tough, it can’t handle cold well. When night falls, it buries itself in leafage and sleeps.

ULTRA SUN

It gets into territorial disputes with Vikavolt. For some reason, it apparently gets along well with Heracross in Alola.

WHITE

It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.

WHITE 2

It grips prey with its powerful pincers and will not let go until the prey is torn in half.

X

It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.

Y

It swings its long pincer horns wildly to attack. During cold periods, it hides deep in forests.

YELLOW

Grips its prey in its pincers and squeezes hard! It can't move if it's cold, so it lives in warm places.

Mega Pinsir species data

GENDER RATIO50.0% male, 50.0% female
CATCH RATE45 / 255
BASE HAPPINESS70
BASE EXPERIENCE210
GROWTH RATESlow
EGG GROUPSBug
EGG CYCLES6,400 steps (25 cycles)
HEIGHT1.7 m
WEIGHT59.0 kg
COLORBrown
SHAPEHumanoid
HABITATForest